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DArkHekRoMaNT

Vintarian
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Everything posted by DArkHekRoMaNT

  1. v1.2.0: Added Harmony patch for use dependsOn in json-patches (see readme or first post for more info)
  2. You changed AnvilTier. Did you change this in the mod config on the server, or only on the client? It looks like you only changed this on the client. Therefore, you have a visual part but the item is not actually created.
  3. Did you only change this on the client?
  4. It's strange, the mod runs on the server. What anvil are you using?
  5. @Hamish BlackCheck the latest version, like everything is fixed
  6. v1.0.1: Fixed corpse with health enabled Fixed remove items if create corpse disabled Moved parts to SharedUtils
  7. v1.1.3: Added new rare quartz variant by @twistr_game Rewrited to SharedUtils
  8. By default, stairs are always slower, even if they have the same speed. The actual distance that you walk the stairs is not 1 meter, but sqrt (2) ~ 1.4 meters (diagonal).
  9. Whoa. At the very least, my unworkable patch for anvil don't work. I'm patching the anvil block itself (which is not smithing at all), not the parts. So right now it should work with anvil o_O
  10. No. Only unchiseled.
  11. The walking speed on the stairs is strange. Less for vanilla, but higher for new stairs.
  12. The minimum version of the game in modinfo. This change does not affect anything.
  13. The number of coins will not affect inflation in any way. It will only cause inconvenience. The value of one coin out of 1 ingot is identical to the value of 4 coins out of 1 ingot. But you can't buy something for half a coin...
  14. v1.0.1: Fixed sync
  15. If only the author of XSkills is trying to force the loading of assets, I don't know why it might be needed in this case. @XanduAs far as I can see, your mod has no open source, so it's quicker to ask this Do you do something with aasets? All the Compatibility Lib does is change the path to the asset from api.Asset.AllAssets. Perhaps forcing an asset to reload while playing might break this, are you doing something like that?
  16. @Kiava As far as I can see you have other mods as well. What mods do you have? What happens if you remove both mods or each separately? Have you put mods on shaders or something similar?
  17. ^ @Niker323 I think you need to recompile the mod for 1.14.2+
  18. Add "moldrackable": true and "onmoldrackTransform": { rotation: { z: 90 } } into attributes.
  19. @ZigTheHedge It would be nice to bring mold names to the new unified format "Raw icepick mold"/"Icepick mold" and new ru format too: "Форма для ледоруба (необож.)"/"Форма для ледоруба"
  20. The game does not support multiple food categories for common items. For pot food only.
  21. You can fix the ropes with remapping https://wiki.vintagestory.at/index.php?title=Modding:The_Remapper
  22. Works. But the mod is abandoned, the author has not appeared on the forum since March 2020
  23. v1.4.11: Added fern tree drops v1.4.12: Added recipes for flower pot and planter variants (thanks @luette)
  24. A good idea. And there will be no special problems with delivery either, you can always disassemble the stone slabs on the spot and take the finished material
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