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DanaCraluminum

Vintarian
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Everything posted by DanaCraluminum

  1. 13.3.2021 16:39:46 [Warning] [brickinthewall] Failed parsing version string '1.2' at index 3: Expected PATCH version, found end of string (best guess: 1.2.0) 13.3.2021 16:39:46 [Error] [brickinthewall] Compiler errors during compilation: 13.3.2021 16:39:46 [Error] [brickinthewall] src\BrickTransitionBehavior.cs(17): The type or namespace name 'ModBase' could not be found (are you missing a using directive or an assembly reference?) [CS0246] 13.3.2021 16:39:46 [Error] [brickinthewall] An exception was thrown when trying to load assembly: System.Exception: Could not compile from source files due to errors at Vintagestory.Common.ModCompilationContext.CompileFromFiles(ModContainer mod, IEnumerable`1 paths) at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) 13.3.2021 16:39:46 [Warning] One or more source code mods failed to compile. Info to modders: In case you cannot find the problem, be aware that the game engine currently can only compile C# code until version 5.0. Any language features from C#6.0 or above will result in compile errors.
  2. Because of balance reasons If you don't like it, you can use No Offhand Hunger Rate mod https://mods.vintagestory.at/show/mod/276
  3. Suggestions: 1. Tag a whole vein of ore (blocks on the diagonal are also counted), I don't think it is technically difficult to just "mine this whole vein" as it is static. Mining a whole iron vein of 500+ blocks is a living hell. 2. Charging station for them that holds 10,000kj for example, instead of wasting a huge pile of coal going nowhere, yeah, I mean locusts with 1500kj, where 500/2000kj goes to the void
  4. Xbox 360/One controller? There is solution for controller support in official discord https://canary.discord.com/channels/302152934249070593/302152934249070593/818313720115363860
  5. There is Waypoint Extensions mod https://mods.vintagestory.at/show/mod/98, very convenient
  6. I think for fishing you need to first make the mechanics with a prevalence / abundance of fish per chunk. Also salinity / freshness of the water
  7. https://www.vintagestory.at/store/category/1-game-account/
  8. 1.14.8 stable 4.3.2021 13:16:21 [Error] [ats_wpex] Exception thrown when attempting to retrieve all types of the assembly VintageMods.WaypointExtensions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information. at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module) at System.Reflection.Assembly.GetTypes() at Vintagestory.Common.ModContainer.GetModSystems(Assembly assembly), InnerException: . Will ignore asssembly. Loader exceptions: 4.3.2021 13:16:21 [Error] [ats_wpex] System.IO.FileNotFoundException: Could not load file or assembly 'VintageMods.Core.ModSystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. File name: 'VintageMods.Core.ModSystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. 4.3.2021 13:16:21 [Error] [ats_wpex] System.IO.FileNotFoundException: Could not load file or assembly 'VintageMods.Core.ModSystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified. File name: 'VintageMods.Core.ModSystems, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' WRN: Assembly binding logging is turned OFF. To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1. Note: There is some performance penalty associated with assembly bind failure logging. To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. 4.3.2021 13:16:21 [Error] [ats_wpex] An exception was thrown when trying to load assembly: System.Exception: C:\Users\?\AppData\Roaming\VintagestoryData\Cache\unpack\Waypoint_Extensions_1_2_4.zip_44d812027add\VintageMods.WaypointExtensions.dll declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader)
  9. Issue: Wooden mallet can be used for smithing
  10. Suggestion: Yeast. Edible wild daisy (for salads ofc)
  11. Imagine for a second that you have a billion of linen
  12. I can't add recipes with any item from your mod as ingredients, I wanna add cotton as alternative for Better Crates and etc., but it doesn't works because of poor code names
  13. v1.14.8 (Stable), QuarryWorks 1.4.8 1. Very often the plugs fly away very high to the surface while you are chipping off blocks somewhere in the ceiling of the quarry. (This has already happened to me twice, and while I got to the surface to pick them up, they had time to disappear). 2. Rubble Storage's info doesn't sync between players. I personally saw how the second player made sand in it and it still showed 500 stones. Restart helps. 3. Hit (right-click) the air with Rubber Hammer cause crashed the game Version: v1.14.8 (Stable)2/24/21 09:53:37: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at stoneworks.src.RubbleHammerTool.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsNoBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _jeEziyUSYl0BpbOxT46FYwj5VWL._IIIrDcgMyMKwpTkEZsHikpfl3dh(Single ) at _idIkJkIueHHf3Oz2WNlBdD0E1XR._DvzT6D0wN3fMakeuDyljJJ09hok(Single ) at _idIkJkIueHHf3Oz2WNlBdD0E1XR._V5piYzG7beYPldE6UVxY58dqacE(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _YrS2W1MoaeqC4xqH8ItdZB6vADN._8t1BmEWVlCT9mjx5M0vFIzU9tif(_7T00Rjby4si0wyEBez5dXNqLm7h , String[] ) at _ejKuc6cg0k8V39o8jDIzquyczbO._8t1BmEWVlCT9mjx5M0vFIzU9tif(ThreadStart )
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