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Everything posted by DArkHekRoMaNT
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v1.4.10: Changed aged table recipe (now need linen) Fixed visibility bamboo hay in handbook Internal improves Moved recipes from forum to repo wiki
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1.16.0+ Temporal Tinkerer-new tools and armor
DArkHekRoMaNT replied to Mr1k3's topic in Mod Releases
@Mr1k3pls, change numbers to - "path": "/structures/25" "path": "/structures/-", Your mod replaces TeleportationNetwork structures. Do not use hardcoded array indexes.- 73 replies
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- technology
- locust
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v1.4.9: Added recipes for storage vessel variants (thanks@luette)
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iirc, there was a checkbox to not suggest any more
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Don't want to use CompatibilityLib for this? Initially, the library appeared precisely to deal with different versions for different mods UPD: Heh. I was already outstripped
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@jakecool19 You grossly underestimate water. You just have to get used to it. Lately a bucket of water is my best friend In order to climb normally, hold W and spin camera horizontaly But the ropes are still cool )
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It's strange. I am using this on 1.14.7
- 35 replies
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- quality of life
- client-only
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How do you get the reed to make the rope for the first knife?
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TpNet uses a vanilla worldgen system. If there are traders or other surface structures, there will be teleporters. However, the vanilla system tries to generate structures correctly. For example, you will not find a merchant on a mountainside. As a result, on rough terrain, teleports and other vanilla structures will not spawn.
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Only those wheels that were installed before the update
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@Yvette Forty this is a library for mod devs, usually authors indicate if required. All the player needs to do is just add it to the mods folder like a regular mod.
- 17 replies
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- library
- open source
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Imo, this recipe is too imbalanced. This generally makes bees meaningless and unnecessary.
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no animals were harmed Primitive Survival
DArkHekRoMaNT replied to Spear and Fang's topic in Mod Releases
The ExtendedFood version for PrimitiveSurvival (EF has different versions for compatibility) does this. -
I have difficulties with models, especially living creatures and their animations. But I will try to implement something similar
- 91 replies
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- code
- open-source
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The wheel itself is spinning as you like, sometimes in one direction or the other. Sometimes it even spins right, but in the opposite direction from the angular gear, to which it transfers rotation
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The network uses a vanilla generating system like traders. They have a minimum distance between structures from a group of 600 blocks, but a teleports - 4000. At the same time, the chance of spawning is 100 times higher. If a teleport can spawn, it spawns as soon as you move 4000 blocks away from another. And since the first generated chunks are around the spawn, there will always be the first teleport and the first trader nearby.
- 96 replies
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- 2
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- teleport
- quality of life
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Your wheels are running... weird... They sometimes spin in the opposite direction or stop when connecting networks. I even had a crazy variant when 3 wheels in the same net stopped. 1 + 1 + 1 = 0 Also, the 85% wheel takes into account the source of water only from one side, if you pour from the other, there will be no effect.
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Conflicts with block preview from VSHUD @Novocain
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Running on 64 bit Windows with 16 GB RAM Version: v1.14.7 (Stable)1/27/2021 12:23:30 PM: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at stoneworks.src.PlugnFeatherBlock.DoPlaceBlock(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, ItemStack byItemStack) at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) at VSHUD.NewPlacementPreview.Postfix(Block __instance, ItemSlot slot, EntityAgent byEntity) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _XJ8aPSlEBe0PiHYbVJEdfXv1yjvA._Kgao3H1tkjUV97mMFigKazMDiUo(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._cl7z8c5uEEaIF1fo0XdijiZbRYk(Single ) at _QXfAdKxrJ1KaNtwiV64JU2IvnpC._peV5mb21IaSJTAYBddj4gA99BDo(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _03wQBzfCnykaMLiRGgbQzrKOcn3._QN2fpVgRVBDOLs27GIkkdMlxeKf(_a9AJZVMB0wcgfRPD19VvLtZCbaX , String[] ) at _NdjU5BXvKkfOW2d88pNMbEAjE1q._QN2fpVgRVBDOLs27GIkkdMlxeKf(ThreadStart ) When I aim at a block of grass with a plug in my hand
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It looks like a vanilla mapping table bug. I doubt that the mod could somehow break it on purpose, especially considering that Rhonen does not modify it in any way. Most likely, if you create a new world, everything will be fine.
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Are you accidentally using your mod with MoreRecipes? It also adds the drops for seaweed, glowworm and saguaro cactus.
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content-only [1.14.*] Surface Translocators
DArkHekRoMaNT replied to LordDan's topic in Mod Releases
This is the number of attempts to spawn per chunk- 11 replies
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- 1.14.0+
- translocator
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